In previous articles, I looked at 2 point blitz positions where both players had 2 checkers back.
In this series, I will look at how much more ammunition white needs when black has escaped one of his back checkers.
I didn’t want to put the escaped checker on black’s 13 point because that would leave 6 checkers on a point. Bots hate putting more than 5 checkers on a point. Therefore, if I put 6 checkers on black’s mid point, it would influence the analysis too much in favour of white.
In a previous article, where both players had 2 checkers back and white had made the 5 point, white needed 9 and 10 checkers in the range for the correct cube action to be Double/Take and Double/Pass, respectively.
Position 1 First Cube
Position 2 Still a Take with 11 Checkers in the Range
Position 3 First Pass
10 Checkers in the range plus split back checkers is a Double and a Take.
11 Checkers in the range plus a split back checker is a Double and a Pass. I count this as 11.5.
Compared to when both players have 2 checkers back, when black has escaped a checker, white needs one more checker in the range for a correct cube action of Double/Take.
He needs a count of 1.5 more for the correct cube action to be Double/Pass.
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