2 point Blitz (6): 2 vs 1 back – 5 point Made

In previous articles, I looked at 2 point blitz positions where both players had 2 checkers back. 

In this series, I will look at how much more ammunition white needs when black has escaped one of his back checkers.

You should note that, black’s escaped checker has escaped to his 8 point and not the 13 point.

I didn’t want to put the escaped checker on black’s 13 point because that would leave 6 checkers on a point.  Bots hate putting more than 5 checkers on a point.  Therefore, if I put 6 checkers on black’s mid point, it would influence the analysis too much in favour of white.

In a previous article, where both players had 2 checkers back and white had made the 5 point, white needed 9 and 10 checkers in the range for the correct cube action to be Double/Take and Double/Pass, respectively.

 

Position 1 First Cube

10 Checkers in the range

2 vs 1 5 pt

 

Position 2 Still a Take with 11 Checkers in the Range

11 Checkers in the range

2 vs 1 5 pt Fig2

 

Position 3 First Pass

11 Checkers in the range + a split back checker that has almost escaped

2 vs 1 5 pt Fig3

 

Summary

10 Checkers in the range plus split back checkers is a Double and a Take.

11 Checkers in the range plus a split back checker is a Double and a Pass.  I count this as 11.5.

Compared to when both players have 2 checkers back, when black has escaped a checker, white needs one more checker in the range for a correct cube action of Double/Take. 

He needs a count of 1.5 more for the correct cube action to be Double/Pass.

 

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