Black’s Position is the starting position in all Positions, which makes one side of the board easy to remember. So, I will count the checkers in the range (ie on white’s side of the board). I refer to the number of checkers on white’s side of the board as “checkers in the range”. The idea is to get a list of numbers at the end of this series of reference positions.
The situation, where white has made his 1 point, is different from all other 2 point blitz positions for the following 2 main reasons:
- White cannot play a priming game
- Black’s back checker that is in white’s home board is under direct threat from white’s spares
Let’s see how this position compares with previous positions in this series of articles.
Position 1 First Cube
Position 2 First Pass
We start to run out of checkers to bring down from white’s 13 point. I am counting the checker that has almost escaped as 1. There is a bit of guesswork or estimation in assigning this value. However, it is obviously more advantageous than a split checker within black’s home board. This brings the total count for a Double and a Pass to 12.
11 Checkers in the range plus split back checkers is a Double and a Take.
11 Checkers in the range plus a back checker almost escaped is a Double and a Pass. I count this as 12.
So, this is our final set of numbers. They are not too difficult to remember. The numbers in the Double/Take list follow a linear pattern with 0.5 steps starting from 9, when the 5 point is made. The numbers in the Double/Pass list don’t really follow a pattern. However, the gap between Double/Take and Double/Pass is always 1 or 1.5 checkers.
Table 1 2 point Blitz Positions: Cube Action
|Second Board Point||Double/Take|
Checkers in Range
Checkers in Range
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